CS2-2月29日更新:出生点位等各项BUG修复

[杂项]

– 当玩家在冻结时间内重新连接到服务器时,出生位置不再随机决定。出生点顺序现在在地图开始时配置,并会从回合备份文件中保存/恢复。

– 在官方匹配服务器上,断线并在冻结时间内重新连接的玩家将在他们在回合开始时被分配的出生点重生。

– 在社区服务器上,断线并在冻结时间内重新连接的玩家将被分配到该回合为该队伍分配的五个出生位置之一。

– 在从回合备份文件恢复时(在断线/重新连接后的比赛设置中推荐使用),玩家将在他们在该回合开始时最初被分配的位置重生。

– 修复了玩家在技术暂停期间断线并多次重新连接后会看到黑屏的错误。

– 修复了玩家断线并重新连接到竞技比赛会错误地与机器人生成算法互动的错误。

– 修复了某些情况下MVP音乐不播放或在回合结束音乐上播放的问题。

– 修复了死亡竞赛中热身期间的击杀会计入治疗剂奖励和宙斯得分奖励的错误。

– 修复了在切换至低帧率时玩家跳得比正常高的问题。

– 修复了服务器有时会忽略武器切换的情况。

– 修复了烟雾阴影渲染问题并提高了性能。

– 修复了Linux系统在Alt+Tab时游戏崩溃的错误。

– 修复了由于编译着色器导致的帧率卡顿情况。

– 由于数据包丢失或客户端帧率问题导致用户输入未及时到达服务器时,改善了行为。

– 调整了夜间模式音乐盒中各种音乐包的提示(ISOxo, Knock2, 以及TWERL和Ekko & Sidetrack)。

– 修复了北美的一些玩家由于SDR选择了无效路由而始终无法接受在欧洲服务器上的比赛的情况。

– 现在,因过多自杀而被官方竞技服务器踢出的玩家将会收到竞技冷却。

– 调整了追踪玩家闲置状态的逻辑,排除了回合冻结时间和暂停期间。

– 小鸡不再与掉落的武器互动。

– 狙击枪瞄准镜覆盖层不再出现在工具视窗中(如Hammer)。

[地图]

– 为优先和竞技模式在Anubis、Inferno、Mirage、Nuke、Overpass和Vertigo地图上调整了出生位置优先级。

Inferno:

– 修复了社区报告的地图BUG和三轮车模型的缝隙。

– 提升了香蕉道上的的胶合板以覆盖头部可见性。

– 平滑了香蕉道和A点的地面移动。

– 提高了通向中路的拱门出口。

– 移除了书房附近拱门处的长椅。

– 移除了下水道的施工锥。

[创意工坊]

– 修复了CS2创意工坊工具中光照图被限制在4k分辨率的问题。

– 更新了贴纸查看功能以支持以0.1增量的磨损度来匹配贴纸刮擦。

– 在项目编辑器中为闪亮贴纸添加了粗糙度纹理。

– 为新贴纸功能更新了帮助系统。

Counter-Strike 2 Release Notes for 2/28/2024

[ MISC ]
Spawn position is no longer randomly determined when a player reconnects to a server during freeze time. The spawn point sequence is now configured at the beginning of the map and is saved/restored from round backup files
In official matchmaking servers, players who disconnect and reconnect during freeze time will respawn in the spawn point they were assigned at the beginning of the round

On community servers, players who disconnect and reconnect during freeze time will be assigned one of the five spawn positions assigned to the team that round

When restoring from round backup files (which is recommended in tournament settings after disconnects/reconnects), players will spawn in the positions they were originally assigned at the beginning of that round

Fixed a bug where players would see a black screen after disconnecting and reconnecting multiple times during a technical timeout

Fixed a bug where players disconnecting and reconnecting to a competitive match would incorrectly interact with bot spawning algorithm

Fixed some cases where MVP music would not play or would play over round end music

Fixed a bug in Deathmatch where kills during warmup would count towards healthshot reward and Zeus score bonus

Fixed players jumping higher than normal when toggling low framerate

Fixed an instance of weapon switches sometimes being ignored by the server

Fixed smoke shadow rendering issues and improvements to perf

Fixed a bug where the game would crash on Linux while alt-tabbing

Fixed some cases where a frame rate hitch would occur due to compiling shaders

Improved behavior when user input does not arrive on the server in time due to packet loss or client frame rate issues

Adjusted various music kit cues in NIGHTMODE Music Kit box (ISOxo, Knock2, and TWERL and Ekko & Sidetrack)

Fixed a case where some players in North America would always fail to accept a match on a server in Europe due to SDR choosing an invalid route

Players who get kicked from official competitive servers for too many suicides will now be issued a competitive cooldown

Adjusted the logic tracking player idle state to exclude round freezetime and timeout periods

Chickens no longer interact with dropped weapons

Sniper scope overlay no longer appears in tool viewports (such as Hammer)



[ MAPS ]
Adjusted spawn location priorities for Premier and Competitive game modes in Anubis, Inferno, Mirage, Nuke, Overpass, and Vertigo.

Inferno

Fixed community reported gaps in map and Trike model

Raised plywood at top of Banana to cover head visibility

Smoothed ground movement in Banana and Bombsite A

Raised Arch exit towards Mid (or “Raised arch in Arch”)

Removed bench at Arch near Library

Removed construction cone at Underpass



[ WORKSHOP ]
Fix lightmaps being capped at 4k resolution in CS2 Workshop Tools

Updated sticker inspect to support wear in 0.1 increments to match sticker scraping

Added roughness texture to foil stickers in the Item Editor

Updated help system for new sticker features

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